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Edge of Tomorrow

Game ready character, based on Edge of Tomorrow.
I wanted to challenge myself with a next gen game character in my spare time and I had a lot of fun working out the complex hard surface modelling, as well as the organic sculpting and rigging.
The rig was a particular challenge with all the complex moving parts, pistons and cables. I wanted to have as much movement as possible while animating as few bones as I could and so I created a constraint system, demonstrated at the end, that I'm very pleased with.

Wireframe_01

Wireframe_01

Wireframe_02

Wireframe_02

Turntable

Turntable

Edge of Tomorrow

Rig_Demonstration

Rig_Demonstration